Q. Do I have to have played the Dissidia games to join this game?
A. Not at all! We welcome everyone, whatever their gaming history. All you should need to know to play in the game should be available here and in the game documents. And if you ever have questions, you're quite welcome to ask and we'll be happy to help you out. All you really need to know is which side you're fighting for and how your character will help attain their team's victory.
Q. So how does this work? We're all amnesiacs?
A. Well, maybe a little. Your character has been drafted into an unending cycle of war, a battle between Chaos the god of discord and Cosmos the goddess of harmony. Warriors are brought to the field, and in so doing, their memories of their lives are wiped entirely. As they fight others, little by little, they have the potential to remember threads of their real life. When the cycle concludes, the losing side's memories and experiences are devoured by the dragon Shinryu, and the board is reset with all knowledge of past cycles erased from their knowledge.
Q. When do I get my memories back and how?
A. Memories will come back little by little through battle and encounters. The key to remember here is that it is a very gradual process and not even the most seasoned warriors who have served in numerous cycles have regained all their memories. What will trigger them back is accomplished through rp with others, especially conflict. A scene doesn't have to involve a fight to have conflict, though that is certainly a valid direction to go. We're not going to dictate what you can regain or how or how often. This is entirely on the honor system and left fully to the player's discretion. It's safe to assume for every completed thread, you should regain one minor memory from your character's life. Any memories your character has regained in a previous cycle stays with them, so little by little, they should be able to paint a fuller picture of their life. Maybe.
Q. So wait! You mean every three months I'm going to lose all my CR?!
A. Actually no. We appreciate that this is a matter of concern in the rp sphere and we're making a slight modification from the realm of video game to accommodate this. All warriors, regardless of which team wins, will retain a knowledge of who is their friend and who is a rival. They won't remember the specifics, just like they don't with home, but they will easily be able to identify that X is my friend. Y is a big jerk. The more your character interacts with their friend/enemy, the more they will gradually be able to remember about them.
Q. What happens when my character arrives?
A. On arrival, your character will be placed somewhere within their team's territory and will hear the voice of their deity greeting them. They will be instructed to seek out their crystal (Cosmos) or power core (Chaos), and that attaining them will give them the power needed to win the war. The will find on their person a small glass-looking ball, much like a crystal ball, but closer to the size of a baseball. This is their crystal eye.
Q. Crystal eye? What? o_O
A. The crystal eye is like a miniature crystal ball, although for the purposes of the game, it serves as a way to communicate with others. Unlike other "network" options in other games, this is nothing quite like an internet. There is no video recording, no text or photo capabilities. All the crystal eye can show you is the person on the other side reaching out to you. Therefore, it won't be possible for someone to go delving into a storehouse of past communiques for information; when the moment is over, it's over. There is also no way to manipulate it so that what it conveys is private or hidden, so no filters or hacking. It provides both visual and audio contact, though some may find it difficult to master at first and others may choose to ignore it entirely, choosing instead to seek out personal encounters.
Q. How many characters can I play?
A. Three characters total, no more than two per team. Depending how the the game fills out and grows, this could possibly change in the future.
Q. Are there any limitations to who I can play?
A. Yes, but just a few and mostly common sense.
- Civilians, non-combatants and children under the age of 12 are not valid characters. This is a war and both gods are out to win. Each has different motivations but neither would bring in anyone not prepared to fight. (Children who are depicted fighting in their canon will be reviewed on a case-by-case basis.)
- You cannot play anyone who has a close (or rival) canon relationship with your character. For example, you may not play Tidus and Jecht, nor Onion Knight and Cloud of Darkness.
- Characters from Dissidia are asked to refrain from choosing more than one character from the games, unless it is clearly demonstrated that they have no interactions whatsoever. This is partially to allow players to fully interact with the opposite team, and allow others a fair chance at a limited number of characters. If the applications cycle is about to close and no other candidates for the character are forthcoming, by all means you may choose them, provided they do not conflict with the other rules set in place.
Q. Are original characters allowed?
A. Yes and no. We fully encourage wholly fleshed out original characters that are your own creation. However, we will not allow canon original character, for example, a random SeeD from Final Fantasy VIII. For games such as MMOs where one is expected to create their own unique character, these are allowed, although this is with the understanding that they are not THE one of the game. Other allowable "canon OCs" are characters such as the Hero of Kvatch from The Elder Scrolls: Oblivion or Hawke from Dragon Age II. If in doubt, contact the mods and we'll sort you out.
Q. Are AU!characters allowed?
A. No, canon characters only.
Q. Can we play a character and bring in their memories from another game?
A. Afraid not. It muddies the waters too much with the memories and complicates relationships.
Q. Are powers nerfed?
A. Not at all... within reason. Any powers which could teleport your character out of the war, rip through the space-time continuum, or otherwise be a flagrant case of godmode (we're looking at you Q), cannot be used. Otherwise, you may slash, bash, cast, summon, whatever to your heart's content.
Q. My character fights with familiars/pokemon/summons. Is that ok?
A. Yep absolutely. We do ask that you don't bring in a fully loaded pokedex of pokeballs with you, but otherwise, knock yourself out.
Q. My character is just a soldier/knight/fighter and doesn't have any supernatural powers. Are they allowed?
A. You bet they are! We've even got something in place to help soup them up for the war. While video game characters, shounen heroes, magical girls, and superheroes probably come equipped with a full battery of skills and powers, we want to see our knights of the round table and military geniuses involved too. So for those folks, we allow the player to supplement their character's sword skills or shooting accuracy with skills taken directly from the Dissidia games, within reason... and within sense for the character at hand. For example: Arthur Pendragon from Merlin would want to look to the skillset of Warrior of Light, and select five to ten skills to add to his own capable sword. Major Lee Adama from Battlestar Galactica would look to Laguna Loire's skills to boost his shooting abilities. This is of course entirely optional and at the player's discretion. A list of the original warriors in Dissidia and Duodecim may be found here for your reference.
Q. I want to switch sides. Is that possible?
A. Yes but only between cycles. There are notable cases, particularly in 012 where by choice or circumstance, characters were moved to a different side: Jecht, Tidus, Terra and Cloud being the examples. If during the course of the cycle circumstances occur that would force a side switch, this can be done, but only for the next cycle. If it is your intention to pursue rp actions that would lead to a side switch, be prepared to justify that switch. Mid-cycle brainwashing or side abandonment is possible, but such instances will be reviewed on an as-needed basis. Ultimately it is the character's actions and motivations that determine which team they are selected for. It is possible for one god to become too irate with a warrior and abandon them to the other side or flat refuse to have them. If in doubt, ask the mods.
Q. Can my character die?
A. Yes, but perhaps not in the sense you are thinking. There won't be a death and revival process with some penalty in place. There's K.O.ed and there is Defeated. K.O.ed simply means you've lost your fight, but your opponent hasn't finished you off, more or less you are knocked out but can be revived by others. Defeated is closer to what one might think of as dead. It means you've been eliminated from the cycle. As Defeated will remove you from the remainder of the cycle and render your crystal/core useless, please think carefully before you choose this option for your character. In either case, all warriors will be revived for the next cycle, should the player wish to continue with them. There is a form of permanent death, which forever removes the character from the wars, and this is to fall to a manikin. We are not allowing this method of death as it would permanently remove a character from being able to be played, and that just doesn't seem cool in the rp setting.
Q. Wait. Didn't that happen to some characters in 012? What about them?
A. Ahh yes, Team Cannon Fodder. That would be Lightning, Kain, Yuna, Laguna, Vaan and Tifa. For whatever reason in the games, these characters are available to play in the nightmare realm once the game is completed. The characters even comment asking how it's possible. The point is, no one knows, except Shinryu and well... he's a jerk and not telling. Point being, our brave heroes who bit it get a one-time chance in the cycles again. As with all returning Dissidia warriors, they have no memories of the previous cycles because theirs were nommed at the end of 012.
Q. What happens if someone drops?
A. If someone drops, they are presumed killed by one of the warriors on the opposing team, and are absent the remainder of the cycle. Any crystal/power core they have earned will not count toward final counts in the cycle's last battle. The player will have to reapply for the character during the next application cycle and not be able to use intent to continue.
Q. What's intent to continue?
A. For players who have already been accepted into a cycle, during the week of the culminating battle, they may express their intention to continue as a warrior in the next cycle with the same character. At that time, they will be asked to declare what memories they might have regained that will carry over. Players will not be asked to reapply for the same character, and their numbers will count in the overall team totals for the coming cycle. If a player hasn't declared their intent by the time applications open, they will have lost their spot and will have to reapply.
Q. Can we canon update?
A. Yes, but only between cycles. Mid-cycle updates are not allowed. When intent to continue is opened, you will need to declare your intent with a canon update. During the application cycle, please submit a fresh application noting what information or knowledge is new for the character and how this has potentially changed/impacted them. If these changes will include/necessitate a team change, note that as well and be prepared to justify that in the application.
Q. What are the activity requirements?
A. There isn't an activity check, per se. With applications only being open every three months, there's no need for stringent minimum requirements. We assume everyone is here to play and have fun, and hope that everyone finds the setup for play encourages activity. However, just for the sake of knowing who's still around, we'll hold a check-in once a month, just for folks to pop in and say hi. We'll ask at that time that you share your character's progress toward their goal thus far. We suggest for good progression in earning a crystal/power core that you have at least one encounter per month. If we feel that someone is character squatting, or grossly inactive, we will ask them to sit out the following cycle to give someone else a chance.
Q. What's an encounter?
A. An encounter can also be called a thread or a scene. More than just a few handful of tags. This can be with someone on the other team, or your own. It can involve a fight, or it can be dialogue that forwards your character's progression towards their goal for the cycle. It's safe to say that your character cannot earn their crystal/power core without at least one encounter a month, for all three months of the cycle.
Q. So how do I get these crystals/power cores?
A. This is the easy part! You get them through rp! When you apply, you'll choose a goal for your character for the cycle. This can be something like Cloud searching for a reason why he's fighting or some internal self-realization goal. Whatever works for your character. As your character plays with others and works towards that goal, they will be getting closer to reaching their crystal/core. When your character has attained their goal (presumably late in the cycle), they will receive their crystal or power core. There will be a post in place for character to register they have reached their goal. Our only requirement is that the process leading to the goal's attainment has been demonstratively played out in your rp. This is not something you can handwave. Please note: characters will not be aware that their cycle goal is what must be met to attain their crystal, or even that that is their goal.
Q. There's no hiatus post?
A. With the lax activity policy, we don't feel it's necessary to track who is and isn't around for a week or two for vacations or life or reality breaks. If you're going to be gone for more than three weeks, however, we are going gently request that you please consider sitting out the current cycle. Missing one whole month of a three month cycle is a large portion of time and leaves your team in the lurch come time for the big cycle showdown. Which isn't to say you'll be dropped, just consider your team before taking an extended leave of absence. If you're not going to be around when the check in post is live, just drop a note to the mod journal about your circumstances.
Q. What about mundane things of life like food and housing?
A. As far as we can tell, these things aren't present in the games and thus we don't feel it's necessary to put them into place. However, if it's a detail you'd like to work with, feel free to assume the shops have foods and you can attempt to pitch a tent and hunker down wherever the need strikes for the night.
Q. There are shops?
A. Yes! Maybe not the brick and mortar things, but think of them as remote access via your seeing eye. In those shops, you will buy items and equipment with gil, and can trade goods to open up better options within the shops. There are also moogles floating around the world map with special purchases like skills, summonstones, and rare equipment, purchasable with KP, or kupo points. Both gil and KP can be earned from fighting within gateways.
Q. Will we age?
A. Despite the war of the gods extending for several cycles, combatants do not age. Think of them as being ripped out of time.
Q. Are the orbs of light still around from Duodecim? How does that even work?
A. They are indeed still around. However, instead of giving things like chains once four of them have been collected, they now bestow one positive status effect.
Q. So are there events or curses or experiments or something?
A. Yes and no. You won't find genderswap events or suddenly everyone is a fluffy bunny! However, every so often something will happen to complicate the war. There's no name for it and no set pattern. (Though we promise you there won't be more then 3 per cycle, and never two weeks in a row.) Past oddities has included a full week or torrential rains and a week of minor earthquakes. In addition to this, every week, new gateways will open for conflict fighting and general exploration. There's always something for a player to do or interact with if they're motivated.
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A. Not at all! We welcome everyone, whatever their gaming history. All you should need to know to play in the game should be available here and in the game documents. And if you ever have questions, you're quite welcome to ask and we'll be happy to help you out. All you really need to know is which side you're fighting for and how your character will help attain their team's victory.
Q. So how does this work? We're all amnesiacs?
A. Well, maybe a little. Your character has been drafted into an unending cycle of war, a battle between Chaos the god of discord and Cosmos the goddess of harmony. Warriors are brought to the field, and in so doing, their memories of their lives are wiped entirely. As they fight others, little by little, they have the potential to remember threads of their real life. When the cycle concludes, the losing side's memories and experiences are devoured by the dragon Shinryu, and the board is reset with all knowledge of past cycles erased from their knowledge.
Q. When do I get my memories back and how?
A. Memories will come back little by little through battle and encounters. The key to remember here is that it is a very gradual process and not even the most seasoned warriors who have served in numerous cycles have regained all their memories. What will trigger them back is accomplished through rp with others, especially conflict. A scene doesn't have to involve a fight to have conflict, though that is certainly a valid direction to go. We're not going to dictate what you can regain or how or how often. This is entirely on the honor system and left fully to the player's discretion. It's safe to assume for every completed thread, you should regain one minor memory from your character's life. Any memories your character has regained in a previous cycle stays with them, so little by little, they should be able to paint a fuller picture of their life. Maybe.
Q. So wait! You mean every three months I'm going to lose all my CR?!
A. Actually no. We appreciate that this is a matter of concern in the rp sphere and we're making a slight modification from the realm of video game to accommodate this. All warriors, regardless of which team wins, will retain a knowledge of who is their friend and who is a rival. They won't remember the specifics, just like they don't with home, but they will easily be able to identify that X is my friend. Y is a big jerk. The more your character interacts with their friend/enemy, the more they will gradually be able to remember about them.
Q. What happens when my character arrives?
A. On arrival, your character will be placed somewhere within their team's territory and will hear the voice of their deity greeting them. They will be instructed to seek out their crystal (Cosmos) or power core (Chaos), and that attaining them will give them the power needed to win the war. The will find on their person a small glass-looking ball, much like a crystal ball, but closer to the size of a baseball. This is their crystal eye.
Q. Crystal eye? What? o_O
A. The crystal eye is like a miniature crystal ball, although for the purposes of the game, it serves as a way to communicate with others. Unlike other "network" options in other games, this is nothing quite like an internet. There is no video recording, no text or photo capabilities. All the crystal eye can show you is the person on the other side reaching out to you. Therefore, it won't be possible for someone to go delving into a storehouse of past communiques for information; when the moment is over, it's over. There is also no way to manipulate it so that what it conveys is private or hidden, so no filters or hacking. It provides both visual and audio contact, though some may find it difficult to master at first and others may choose to ignore it entirely, choosing instead to seek out personal encounters.
Q. How many characters can I play?
A. Three characters total, no more than two per team. Depending how the the game fills out and grows, this could possibly change in the future.
Q. Are there any limitations to who I can play?
A. Yes, but just a few and mostly common sense.
- Civilians, non-combatants and children under the age of 12 are not valid characters. This is a war and both gods are out to win. Each has different motivations but neither would bring in anyone not prepared to fight. (Children who are depicted fighting in their canon will be reviewed on a case-by-case basis.)
- You cannot play anyone who has a close (or rival) canon relationship with your character. For example, you may not play Tidus and Jecht, nor Onion Knight and Cloud of Darkness.
- Characters from Dissidia are asked to refrain from choosing more than one character from the games, unless it is clearly demonstrated that they have no interactions whatsoever. This is partially to allow players to fully interact with the opposite team, and allow others a fair chance at a limited number of characters. If the applications cycle is about to close and no other candidates for the character are forthcoming, by all means you may choose them, provided they do not conflict with the other rules set in place.
Q. Are original characters allowed?
A. Yes and no. We fully encourage wholly fleshed out original characters that are your own creation. However, we will not allow canon original character, for example, a random SeeD from Final Fantasy VIII. For games such as MMOs where one is expected to create their own unique character, these are allowed, although this is with the understanding that they are not THE one of the game. Other allowable "canon OCs" are characters such as the Hero of Kvatch from The Elder Scrolls: Oblivion or Hawke from Dragon Age II. If in doubt, contact the mods and we'll sort you out.
Q. Are AU!characters allowed?
A. No, canon characters only.
Q. Can we play a character and bring in their memories from another game?
A. Afraid not. It muddies the waters too much with the memories and complicates relationships.
Q. Are powers nerfed?
A. Not at all... within reason. Any powers which could teleport your character out of the war, rip through the space-time continuum, or otherwise be a flagrant case of godmode (we're looking at you Q), cannot be used. Otherwise, you may slash, bash, cast, summon, whatever to your heart's content.
Q. My character fights with familiars/pokemon/summons. Is that ok?
A. Yep absolutely. We do ask that you don't bring in a fully loaded pokedex of pokeballs with you, but otherwise, knock yourself out.
Q. My character is just a soldier/knight/fighter and doesn't have any supernatural powers. Are they allowed?
A. You bet they are! We've even got something in place to help soup them up for the war. While video game characters, shounen heroes, magical girls, and superheroes probably come equipped with a full battery of skills and powers, we want to see our knights of the round table and military geniuses involved too. So for those folks, we allow the player to supplement their character's sword skills or shooting accuracy with skills taken directly from the Dissidia games, within reason... and within sense for the character at hand. For example: Arthur Pendragon from Merlin would want to look to the skillset of Warrior of Light, and select five to ten skills to add to his own capable sword. Major Lee Adama from Battlestar Galactica would look to Laguna Loire's skills to boost his shooting abilities. This is of course entirely optional and at the player's discretion. A list of the original warriors in Dissidia and Duodecim may be found here for your reference.
Q. I want to switch sides. Is that possible?
A. Yes but only between cycles. There are notable cases, particularly in 012 where by choice or circumstance, characters were moved to a different side: Jecht, Tidus, Terra and Cloud being the examples. If during the course of the cycle circumstances occur that would force a side switch, this can be done, but only for the next cycle. If it is your intention to pursue rp actions that would lead to a side switch, be prepared to justify that switch. Mid-cycle brainwashing or side abandonment is possible, but such instances will be reviewed on an as-needed basis. Ultimately it is the character's actions and motivations that determine which team they are selected for. It is possible for one god to become too irate with a warrior and abandon them to the other side or flat refuse to have them. If in doubt, ask the mods.
Q. Can my character die?
A. Yes, but perhaps not in the sense you are thinking. There won't be a death and revival process with some penalty in place. There's K.O.ed and there is Defeated. K.O.ed simply means you've lost your fight, but your opponent hasn't finished you off, more or less you are knocked out but can be revived by others. Defeated is closer to what one might think of as dead. It means you've been eliminated from the cycle. As Defeated will remove you from the remainder of the cycle and render your crystal/core useless, please think carefully before you choose this option for your character. In either case, all warriors will be revived for the next cycle, should the player wish to continue with them. There is a form of permanent death, which forever removes the character from the wars, and this is to fall to a manikin. We are not allowing this method of death as it would permanently remove a character from being able to be played, and that just doesn't seem cool in the rp setting.
Q. Wait. Didn't that happen to some characters in 012? What about them?
A. Ahh yes, Team Cannon Fodder. That would be Lightning, Kain, Yuna, Laguna, Vaan and Tifa. For whatever reason in the games, these characters are available to play in the nightmare realm once the game is completed. The characters even comment asking how it's possible. The point is, no one knows, except Shinryu and well... he's a jerk and not telling. Point being, our brave heroes who bit it get a one-time chance in the cycles again. As with all returning Dissidia warriors, they have no memories of the previous cycles because theirs were nommed at the end of 012.
Q. What happens if someone drops?
A. If someone drops, they are presumed killed by one of the warriors on the opposing team, and are absent the remainder of the cycle. Any crystal/power core they have earned will not count toward final counts in the cycle's last battle. The player will have to reapply for the character during the next application cycle and not be able to use intent to continue.
Q. What's intent to continue?
A. For players who have already been accepted into a cycle, during the week of the culminating battle, they may express their intention to continue as a warrior in the next cycle with the same character. At that time, they will be asked to declare what memories they might have regained that will carry over. Players will not be asked to reapply for the same character, and their numbers will count in the overall team totals for the coming cycle. If a player hasn't declared their intent by the time applications open, they will have lost their spot and will have to reapply.
Q. Can we canon update?
A. Yes, but only between cycles. Mid-cycle updates are not allowed. When intent to continue is opened, you will need to declare your intent with a canon update. During the application cycle, please submit a fresh application noting what information or knowledge is new for the character and how this has potentially changed/impacted them. If these changes will include/necessitate a team change, note that as well and be prepared to justify that in the application.
Q. What are the activity requirements?
A. There isn't an activity check, per se. With applications only being open every three months, there's no need for stringent minimum requirements. We assume everyone is here to play and have fun, and hope that everyone finds the setup for play encourages activity. However, just for the sake of knowing who's still around, we'll hold a check-in once a month, just for folks to pop in and say hi. We'll ask at that time that you share your character's progress toward their goal thus far. We suggest for good progression in earning a crystal/power core that you have at least one encounter per month. If we feel that someone is character squatting, or grossly inactive, we will ask them to sit out the following cycle to give someone else a chance.
Q. What's an encounter?
A. An encounter can also be called a thread or a scene. More than just a few handful of tags. This can be with someone on the other team, or your own. It can involve a fight, or it can be dialogue that forwards your character's progression towards their goal for the cycle. It's safe to say that your character cannot earn their crystal/power core without at least one encounter a month, for all three months of the cycle.
Q. So how do I get these crystals/power cores?
A. This is the easy part! You get them through rp! When you apply, you'll choose a goal for your character for the cycle. This can be something like Cloud searching for a reason why he's fighting or some internal self-realization goal. Whatever works for your character. As your character plays with others and works towards that goal, they will be getting closer to reaching their crystal/core. When your character has attained their goal (presumably late in the cycle), they will receive their crystal or power core. There will be a post in place for character to register they have reached their goal. Our only requirement is that the process leading to the goal's attainment has been demonstratively played out in your rp. This is not something you can handwave. Please note: characters will not be aware that their cycle goal is what must be met to attain their crystal, or even that that is their goal.
Q. There's no hiatus post?
A. With the lax activity policy, we don't feel it's necessary to track who is and isn't around for a week or two for vacations or life or reality breaks. If you're going to be gone for more than three weeks, however, we are going gently request that you please consider sitting out the current cycle. Missing one whole month of a three month cycle is a large portion of time and leaves your team in the lurch come time for the big cycle showdown. Which isn't to say you'll be dropped, just consider your team before taking an extended leave of absence. If you're not going to be around when the check in post is live, just drop a note to the mod journal about your circumstances.
Q. What about mundane things of life like food and housing?
A. As far as we can tell, these things aren't present in the games and thus we don't feel it's necessary to put them into place. However, if it's a detail you'd like to work with, feel free to assume the shops have foods and you can attempt to pitch a tent and hunker down wherever the need strikes for the night.
Q. There are shops?
A. Yes! Maybe not the brick and mortar things, but think of them as remote access via your seeing eye. In those shops, you will buy items and equipment with gil, and can trade goods to open up better options within the shops. There are also moogles floating around the world map with special purchases like skills, summonstones, and rare equipment, purchasable with KP, or kupo points. Both gil and KP can be earned from fighting within gateways.
Q. Will we age?
A. Despite the war of the gods extending for several cycles, combatants do not age. Think of them as being ripped out of time.
Q. Are the orbs of light still around from Duodecim? How does that even work?
A. They are indeed still around. However, instead of giving things like chains once four of them have been collected, they now bestow one positive status effect.
Q. So are there events or curses or experiments or something?
A. Yes and no. You won't find genderswap events or suddenly everyone is a fluffy bunny! However, every so often something will happen to complicate the war. There's no name for it and no set pattern. (Though we promise you there won't be more then 3 per cycle, and never two weeks in a row.) Past oddities has included a full week or torrential rains and a week of minor earthquakes. In addition to this, every week, new gateways will open for conflict fighting and general exploration. There's always something for a player to do or interact with if they're motivated.
Reserves | Applications | Taken | Rules | FAQ | Drops | Crystals & Power Cores
Navigation | Calendar | Mod Contact | Main | Logs | Network | OOC
no subject
Date: 2013-04-16 03:00 pm (UTC)From:1. Can my character's canon point be the time of their death?
2. In the application, there's a question of age, but nowhere in the rules or the FAQ is there an explicit age requirement mentioned. Then, is being over 17 required, or is this a question of curiosity? Additionally, by 'being over 17', do you mean 18 or over?
no subject
Date: 2013-04-16 05:13 pm (UTC)From:2. Old enough to see a rated R movie is required because otherwise there are icky legal issues and problems that we'd just as soon not deal with. The wording on the application is a typo and will be corrected for clarity.
no subject
Date: 2013-04-24 09:07 pm (UTC)From:no subject
Date: 2013-04-30 09:06 pm (UTC)From:An awkward question.
Date: 2013-09-01 10:38 am (UTC)From:1: I want to app the protagonist from FFXIV to this community, and unsure whether or not you guys'd go for it. XIV is a MMO, but it differs from other MMOs by giving the protagonist character a personality, motivations, and the main scenario storyline is about the character - whereas in other MMOs the character's a casual observer to what's going on in the world, in XIV the storyline actually revolves around the protagonist.
The only OC elements in the protagonist are his appearance, and job class (along with character development along the way as part of that class.) Furthermore, any icky "2+ people want to apply as XIV protagonists" issues are already covered by the game with the fact it's canon that there's more than one Guy That's Here To Save The World™.
If I apply, (and link proof of his personality as shown by comments by NPCs about the protagonist) would it be considered a canon application?